The creative director of BioShock 2, Jordan Thomas, has left 2K Marin after more than five years with the developer.
Speaking to GamesIndustry International, Jordan Thomas revealed that a few key moments during the development of BioShock Infinite inspired him to branch out on his own.
A designer on the original BioShock and creative director on BioShock 2, Thomas realised his true calling whilst working on Infinite, saying, “It cemented for me that while BioShock spoke to me, it’ll never be for me what it is for Ken [Levine]. I’ve expanded that legacy here and there, but I could never have created it from scratch.
“I need to build something that is, to me, what BioShock is to Ken. No matter how long it takes, I have to start now.”
Thomas has plans to start up a two-person independent game studio with an unrevealed partner, and work on a project that draws upon immersive simulation games such as Thief. The former creative director did not share specific details about his immediate plans.