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Assassin’s Creed Cut Its ‘Ambitious’ Co-op Mode for Desmond

The original Altair-led Assassin’s Creed once featured a “huge” co-op component that was later cut to make way for Desmond’s Animus-dipping storyline set in the present day, Ubisoft has revealed.

Speaking to OXM, Assassin’s Creed III mission director Philippe Bergeron revealed that the series’ 2007 debut entry featured an “ambitious” co-op mode set across the Third Crusade timeframe.

“Before we knew about the Desmond story and Animus link, we had a huge co-op component in there,” said Bergeron, “but it just became too hard to do: the engine couldn’t support it, and then the metaphor we had above it didn’t support it.”

“Co-op was one of those big things at the beginning that just didn’t make sense in the end,” added Bergeron. Assassin’s Creed would later inherit a form of multiplayer in 2010 as part of Assassin’s Creed: Brotherhood, the third game in the series.


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