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Retro Studios ‘Too Busy’ to Work on Zelda

Ever since the release of Donkey Kong Country Returns in late 2010, Nintendo fans have been wondering what Retro Studios would work on next. Speculation has ranged from Star Fox to another Metroid title, but since late last year a dark horse candidate surfaced, thanks to some comments by Nintendo’s own Shigeru Miyamoto. However it turns out the possibility of Retro working on Zelda will have to remain just that – a possibility.

“Retro is very busy right now, but I’m afraid I can’t say exactly what it is that they’re very busy [working] on,” Miyamoto told me, when I asked for a sense of what the studio is quietly doing. That Miyamoto declined to get too specific didn’t surprise me, but I had another question in mind – would Nintendo actually allow Retro to work directly and fully on a Zelda game? I asked for further perspective on Miyamoto’s previous comments.

“In terms of them working on a Zelda, it’s not out of the question, certainly, for them to work on an entire Zelda game amongst themselves,” Miyamoto said. “Traditionally I think that the Zelda team has always had a close contact with anyone who’s working on a Zelda game. If you were going to have that happen in the US at Retro, that would be kind of difficult for them to be able to coordinate. Certainly they’re too busy for that sort of thing right now. It would probably require me to be involved to a great extent as well, so I would have to get over quite a bit too. I’d probably have to live in Texas… [laughs]”

As exciting as the prospect of a Retro-led Zelda might be, it seems as though it is a bit unlikely – at least  for the foreseeable future. More importantly though, that’s one option off the table when it comes to Retro. As we recently heard from Nintendo of America president Reggie Fils-Aime, it will be a while before we hear from the developer. In the meantime, what do you think Retro is working on right now? And would you be interested in Nintendo handing over the Zelda keys at some point?

 

Via www.ign.com

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